Back again! 5 weeks in production!
Back back back again!
It's been a while, but here we are again with another update!
The last week we mainly focused on animations and particles! We also finished up the UI.
The upcoming weeks we'll mainly focus on animations and particles, since they are quite necessary for player's feedback.
The Sheep and Farmer already have almost all of their animations, you can admire the results below.
Besides the animations, particles also have an important role in player's feedback.
The fire animation helps the farmer stand out more, so the player knows at all times, where he is.
Then we have a dust particle that adds to the walking animation.
Lastly we have blood spatters, which will make killing tourists way more satisfying!
Further we finished up some UI, small details will be added in polish-phase
The upcoming weeks we'll mainly focus some more on player feedback (like particles/animations) and some more lighting!
As for the gameplay elements we implemented the animations for the sheep and the farmer in the game. So now the farmer is actually walking around instead of T posing constantly.
We also had a problem if someone disconnected. So now when someone disconnects the game will pause automaticly so you can join again.
the controllers can also rumble now, but they don't always stop.
that was it for this week hope you are staying alive in these confusing times and stay healthy.
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Murderous Mutton
GameProjects2020 - Bloodthirsty Sheep, Angry Farmer and unexpecting Tourists. What more would you want?
Status | Released |
Authors | FloS, MatthiasSchmitz, Just_Me_A_Random_Dude, lander_vr, KargoG |
Tags | 3D, Co-op, couch-co-op, Dark, Dark Humor, Farming, Local multiplayer, Multiplayer, sheep, Top-Down |
Languages | English |
More posts
- Release the murderous mutton!May 27, 2020
- The end is nighMay 14, 2020
- Entering the polish-phase!May 07, 2020
- Last week of production!Apr 30, 2020
- Fourth week of productionApr 02, 2020
- Third week production.Mar 26, 2020
- Second week productionMar 19, 2020
- Into ProductionMar 12, 2020
- Prototyping - Final SprintMar 04, 2020
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